![]() Matheo the Witch Doctor objects to the Chemist treating Rue.Īfter a few interminable in-game days where the Chemist is mandated to explore Moonbury Town and its immediate outskirts, they are finally called to the clinic to meet their first patient. The Chemist makes use of all of these services as they settle into the community. The largest building is the tavern where the townies meet nightly to visit, drink, and play games in the basement arcade. On the coast is a scuttled pirate ship converted into a bait shop and beachside barbecue, and not far from there is the local church. Large shops host a carpenter, a tailor, and a blacksmith. ![]() There’s a palatial city hall that does triple duty as a museum and post office. Everyone has at least a room to call their own, and most have their own house. Despite its remoteness, it’s a nice place to live. The Chemist is set up in a crumbling shack and encouraged to explore Moonbury Town the next day. The grim silence the townies greet the Chemist with speaks volumes. There they are met by Mayor Meyer, who takes them to the local tavern to meet the rest of Moonbury Town’s residents. After creating my Chemist, who can be a young man or woman with only minor cosmetic differences, they arrive at the train station on the town’s outskirts. ![]() Going in I know that the Chemist’s job is to brew potions that treat the injuries and illnesses that befall Moonbury Town’s residents, but it takes a long time before they are allowed to begin treating patients. The Chemist arrives in Moonbury Town to a chilly reception.
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